Game profile
Control
A Card Game and Science Fiction game for 2–4 players, of 5–10 min and light on rules. It plays with hand management and take that. Recommended from age 14. The BoardGameGeek community likes it best with 2 players.
Based on the classic game Cuttle, in Control, players are time travelers who have been caught in a rupture in spacetime and displaced outside time. You must use Fuel Cells (the cards) to refuel your time machine or stop other players from refueling theirs first. To escape the rupture, you must reach a Fuel Cell Charge of 21 or more on your Installed Fuel Cells at the end of your turn. Whoever does so first closes the rupture, leaving the other travelers lost outside time. During your turn, you choose to either draw a card, install a Fuel Cell in your area of play, burn a Fuel Cell to the discard pile, or defuse an opponent's Fuel Cell. The Fuel Cell Charge on cards ranges from 1–10 and different abilities on Fuel cells make for changing strategies and multiple lines of play.
Designed by Mattox Shuler
Published by Keymaster Games
No Spanish edition. Only available imported and in another language.
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