Game profile
Ghost Star
A Card Game and Adventure game for 1 players, of 30–60 min and light on rules. It plays with role playing. Recommended from age 16.
All you have is a sound mind as you face-off against a mysterious Entity aboard a labyrinth-like space station. Survive an early emotional onslaught and later an assault on your disciplines as you search for doors into the entity’s psyche. Traverse three progressively challenging sectors in your hunt for the final sector and Ruling Entity. Ghost Star gives you control of a highly disciplined mind, access to an incredibly vast labyrinth and a cunning, unpredictable enemy. You play the mind of one incredible human being, Captain Meghan Ohtani. Probably the best representative of humanity for this type of challenge. Exploring the Labyrinth Players traverse the station by choosing main navigation cards (North, South, East and West). Each card describes what you experience and displays the available content and exits. There are also Missions posted in secondary navigation (North East, South East, North West and South West). Each mission rewards greatly for success. As you explore you will be haunted by flashing images, scenes and entities that will attack your emotions to get in your head and pick you apart. Or assault your disciplines to cripple your offense or drive you mad. There are 3 levels/sectors of Sentinel Entities and each level has 5 options. There are 5 possible Ruling Entities that have a main attribute card and 4 possible sub-traits. You reveal the Ruling Entity and sub-traits randomly during game play. These sub-traits add unique abilities to the Ruling Entities. How to win Keep your mind Sound through 3 progressively challenging Sectors of Sentinel Entities and Unravel the Ruling Entity in the 4th Sector. Ruling Entities are randomly selected and strengthened by your decisions along the way.
Designed by Pete North
Published by Wreak Havoc
No Spanish edition. Only available imported and in another language.
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