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High Ground

An Age of Reason and Wargame game for 2 players, of 30–60 min and light on rules. It plays with grid movement, movement points and dice rolling. Recommended from age 12. The BoardGameGeek community likes it best with 2 players.

High Ground is a Tactical level board-wargame that combines the best elements of skill and luck with the same Strategic and Tactical situations encountered by the Generals and Field Commanders of Frederick the Great, Napoleon and Catherine, Empress of Russia, employing the proven principles of the 18th Century land warfare, the Age of Reason. Each player has a about 15 units in play on a large attractive square grid - with river, ravine, bridges, swamp, and so forth. The goal of the game is to capture the opponents crown space. The units are infantry, cavalry, artillery and supply. Each turn you can move one type of unit - and attack with one unit (not necessarily a moved unit). Each unit has a plastic base and 2 - 9 pegs in them, depending on what type they are. The pegs are hit points, the last peg is a flag which when removed is worth victory points and indicates the units destruction. If you want - instead of moving a military piece, you can advance your supply wagon. When advanced 3 times you get a reinforcement. This adds some strategy as players can attempt to interrupt their opponents supply line.

2 players30–60 min playing time12+ age1.8 complexity
6.3 / 10 on BGG
52 ratings

Designed by Walt Drury · Ed Rex

Published by Crown Tactics Inc.

No Spanish edition. Only available imported and in another language.

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