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Game profile

Phantom Epoch

An Adventure and Fantasy game for 1–4 players, of 45–180 min and demanding. It plays with hexagon grid, solo / solitaire game and cooperative game. Recommended from age 14. The BoardGameGeek community likes it best with 4 players.

Phantom Epoch is a deep, big-box campaign game that sets up in just 5 minutes. Each mission's unique map is presented in heavy-stock mission books, eliminating the need to assemble a map from tiles. Innovative HP Tracking Bases keep the necessary information directly on the play area with minimal bookkeeping. It's a fully cooperative tactical combat roleplaying board game with a persistent, choice-driven, 40+ mission campaign that blends sci-fi and fantasy themes. In a galaxy where the secrets of interstellar travel have been lost to time and primitive peoples war over ancient technology, players are thrust into missions to stop an encroaching threat. As they play through missions on numerous planets with a variety of biomes, they will discover the true nature of their enemy, and will have the opportunity to unearth the rich story of the world of Phantom Epoch. A wide range of character choices, including human and alien species which can be combined with a diverse set of classes, allows players to create and grow their own characters to match their own play style. Each mission has its own map, objectives, enemies, and challenges. Every map has a completely unique layout. No two missions will be the same, and players will have to adjust their strategies accordingly. Outside of missions, players will need to gather resources to repair and restore functionality to the starship that serves as their headquarters. Doing so will unlock facilities to improve their characters with upgraded equipment, attributes, and skills. As secrets from the past are revealed, they will gain combat knowledge in the form of branching advanced classes that allow players to further customize and empower their characters. During a mission, players select as few or as many Action cards as they want to play in a given round, provided that their total value is equal to or less than their character's AP value, while adversary actions are determined by their randomly drawn species and class cards. The total AP value of the selected cards determines the turn order for the round, with the lowest total going first. During their turns, players and adversaries play their selected Action cards one at a time. The campaign is made up of 40+ missions and ends when the final story mission is played. As a fully cooperative game, players win a mission together by completing its objective, or lose together when all players are defeated or the objective is failed.

1–4 players45–180 min playing time14+ age3.2 complexity
8.6 / 10 on BGG
197 ratings

Designed by Tyson Abernethy

Published by Board Zeppelin

Spanish edition Multilingual edition (2026) · Doteira Games

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