Ficha del juego
The Ninth World: A Skillbuilding Game for Numenera
Juego de Ciencia ficción para 1–5 jugadores, de 30–60 min y de complejidad media. Se juega con gestión de mano, poderes variables y cooperativo. Recomendado a partir de 13 años. La comunidad de BoardGameGeek lo prefiere a 1 jugadores.
Leer la descripción original de BoardGameGeek (en inglés)
From Lone Shark Games and Monte Cook Games comes The Ninth World: A Skillbuilding Game for Numenera, an epic card game set in the far-future world of Numenera. The Ninth World is a card game for 1 to 5 players. It can be played competitively, cooperatively, or in solo mode. Each player plays a Nano, Jack, or Glaive. Each character is described with an adjective ("I am a learned..."), noun ("...nano..."), and verb phrase ("...who rides the lightning"). Characters will explore one of the nine kingdoms of The Steadfast—or they may venture into the even stranger lands of the Beyond. Each kingdom is illustrated with a set of five region cards. Over the course of a quick five-round game, the characters will simultaneously explore the starting region on round 1, then continue out to the region on the far reaches of the kingdom. In a standard game of nine rounds, they'll then head back home on the other side of the card. Each round, characters will choose how much time to spend performing actions with their five skills — scouting the wilderness, tinkering with cyphers and oddities, charming allies, combating creatures, and focusing on skill advancement — and then bid against the other heroes for the choicest cards. Each phase, a character can adventure in the town, where rewards are predictable and creatures not so dangerous. Or they can head out to the wilderness, where strange cyphers have unpredictable powers and the creatures look to bash you into oblivion. Gameplay is simultaneous and every action is rewarded with victory points. Whoever has the most points at the end is the most legendary adventurer. In co-op mode, characters can work together to defeat the creatures and garner the relics, but there's a catch: the wilderness is trying to kill the town. Cards flip off the wilderness deck, and the characters have to take them out before the creatures destroy the town locations and the relics and quests make it impossible for them to win. Or a character can go it alone in solo mode, which is like that except no one is there to help.
Diseño de Mike Selinker · Paul Peterson · Boyan Radakovich
Edita Lone Shark Games
Sin edición en español. Solo se encuentra importado y en otro idioma.
Dónde comprarlo
Todavía no hemos encontrado dónde comprarlo.
De este juego no hemos localizado una edición en español a la venta. Guarda la ficha y te la encontrarás enlazada en cuanto aparezca.
Podemos llevarte a los resultados de Amazon para este juego. No prometemos que esté a la venta: es un atajo para mirarlo. Si acabas comprando ahí, Amazon nos paga una comisión y a ti no te cuesta más.
La caja y lo que cuelga de ella
Expansiones
Todo lo que amplía este juego, por orden de salida.
Cara a cara
Opiniones de la comunidad
Reseñas
Todavía no hay reseñas de The Ninth World: A Skillbuilding Game for Numenera.
¿Lo has jugado? Cuenta qué te pareció y sé la primera persona en reseñarlo.
Ser el primero ↗Los datos de valoración y catálogo se atribuyen a BoardGameGeek (se abre en una pestaña nueva).